Which you would be better off just taking a good gem in its place for 35% more damage on both the Projectiles and Melee. Even if all balls hit, it would be a 50% more damage off of the Projectiles. Honestly, the more I think about it the worst it becomes. What do you guys think, is Return Projectiles just bait?Īlthough, an interesting thing about clearing is that, if you have +4 Targets for Strike skill (Gloves + Strike Mastery + Ancestral) and you hit a rare, all the balls around from the other targets will fly to you and hit the rare, lol. Which is not usually where you want to be. Missing the boss.Īs such, the only way to make them hit the boss is by being INSIDE the boss. (275) to (3113) Added Fire Damage Fires 3 additional Projectiles 60 of Physical Damage Converted to Fire Damage +(26) to Melee Strike Range Projectiles. You see, the Return Projectiles Support makes it return to YOU, not to the point that the attack occurred.Ĭonsidering that you usually have + Strike Range, that means that with optimal setup for the balls to hit the boss, they will bounce on the floor and then try to make their way back to you. I thought about Return Projectiles, and, to make sure, I looked frame by frame in the stream they had.įrom what I saw, it may pose a problem. So, I decided to roll Chieftain with Molten Strike for next league. If you're unsure use the flair you think is most appropriate. If you're requesting a build please use the "build request" flair, if you're looking for help with a build please use the "help" flair, etc etc. if you are scaling projectiles then the 50 less projectiles count is a plain 50 less damage. and this is where the new version makes no sense. anyone who played Molten Strike knows that you scale your DPS with projectile damage and count. This subreddit is not for price checking as that does not correlate with builds. in 3.11 GGG 'redesigned' Wildfire jewel to let MSs projectiles chain for a 50 less count downside. Your posts title must be an accurate representation of the contents of the post. This is a sub specifically for talking about builds and mechanics, this is not the place to complain about the state of the game. No criticism or complaint posts/comments. about an unreleased skill) then requirements for a PoB may be waived. The better argument for pathfinder would be around the dot cap. The pathfinder doesn't really have anything to compare to that. The 100 increased poison duration is an insane modifier for damage. If you are posting a build you must include, either in the post or the comments, a PoB for the build as well as (at the very least) a short explanation of the build. Na, assassin will pretty much always have the most damage. Item showcases, selling items and other such posts are not allowed. Posts must be related to Path of Exile Builds, Crafting or Mechanics Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. If you need help with a build you are working on if you want to look for inspiration for a new character, or simply want to share something you've been working on then you're in the right place.
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